the global illustration award

the global illustration award

Global Illustration Award 2020

Read more here https://www.brightnessnews.com/

The Global Illustration Award (GIA) is an annual international illustration competition co-founded by Frankfurt Book Fair (FBF) and International Information Content Industry Association (ICIA), and exclusively operated by the largest illustration platform in China -illuSalon Co., Ltd, to provide illustrators worldwide with a platform for displaying creativity and
to usher in a new era of global illustration. Illustrations are a means of spreading culture. In an age of reading with pictures, the
flourishing of illustration art epitomizes the progress of human civilization and cultural development. GIA is intended to encourage the creation of excellent illustrations, build a bridge of collaboration for the content industry, and set new trends for the industry. So pick up your pens, illustrators.

This is your chance to display your talent!

Categories

  1. Book Illustration Category (published or commissioned work)
    Illustration commissioned and published within the book format. Work submitted may be a
    book cover, inside illustrations, or whole book design; includes but is not limited to literature, social sciences, children’s books, artists’ books, textbooks and reference books.
  2. Original Unpublished Children’s Picture Book Category (unpublished work) Submitted work should contain one story-line, theme or concept and provide children under 16 years old with a visual experience through a series of pictures. The work should be created by the artist. It should not have been previously published elsewhere. The number of illustrations per entry should not be less than 10. The winning works will have the opportunity to be published in Mainland China. illuSalon will have the first option of publishing any of the submitted works in the Chinese market(mainland, simplified characters) for a period of one year after the announcement of results in October 2017. In the event that the work is not published within one year, this option will lap automatically.
  3. Advertising and Editorial Illustration (published or commissioned work) Illustration commissioned for the purpose of advertising any type of product, event or brand, or used to support an editorial article in magazines, newspapers, social commentaries, reporting, and current affairs in any media and for any platform. This includes but is not limited to package, posters, digital media, feature articles, news items, reports and documentaries.
  4. Scientific illustration (no restrictions on publishing or commercial application)Aimed at reflecting, explaining and representing the findings of (modern) science, technology, information (technology) and research, participants are required to accurately portray one theme based on scientific observation, together with technology and aesthetics. It may include but is not limited to:

Natural Science Illustration: entities that exist in the natural world; or a reflection of the
discoveries of natural sciences, e.g. animals, flora & fauna, medicinal herbs, geological profile, the
universe, or even viruses. Digital Art & Design: through understanding and using digital visual technology, explore the
underlying facts hidden in cultural and social data, and vividly communicate information by way
of expressing visual arts, e.g. info-graphics design, dynamic media design, digital art creation, digital visualization design, computer graphics, architectural schematics, video animation and
game illustrations .

  1. Theme Illustration (no restrictions on publishing or commercial application)
    The theme for the Global Illustration Award (GIA) 2019 is “The Future.” Please improvise according to the theme. Things are happening today in ways that people would never have imagined in the past, and the world is embarking on an era of globalization featured by innovations. For example, 5G network is giving rise to brand-new application scenarios, a car revolution has begun, blockchain technology is becoming part of people’s everyday life, real-time simulation allows cities to have “brains,” and people are creating unimaginable virtual worlds through games, VR, and AI. What will the world be like in the future and how will technology transform people’s lives?
    Just like what PC, cell phone, and the Internet have triggered in the past, disruptive innovations.

are around the corner and they will surely bring fundamental changes to our world. Great imagination and curiosity spur us on to turn crazy ideas into reality by do creative
things that no one has ever thought of, to be brave and think critically to make adjustments to what
we do, and to think about our responsibilities and the future of humanity with a broader mind.